Ship Construction Flaws: Only for the campaign, the ships may have various minor or major defects when building them which you can overcome if you invest in construction technologies. Ports that are protected by mines can heavily damage enemies that attempt to close in for Port Strike missions. Fleets will be able to clean them up faster if they have DD or TB with dedicated minesweeping equipment. DD and CL will have the ability to deploy mines with special components around the ports. Mines: The technology tree includes a full set of mines and minefield options which can be used in the campaign map. Special mine submarines could sink enemies with their mines without engaging them. The submarines will only be playable on the campaign map and will execute autoresolved missions against convoys and enemy fleets. Fleets with no ASW and light ship escorts will be very vulnerable against submarines. ASW new techs will help in the countermeasures against submarines. Submarines & ASW: The technology tree is enriched with the submarines which you can fully use in the campaign map. The most important to mention are the following: All necessary technology aspects become available: All previous not functional “To-Do” which you were seeing in the technology tree will be now fully operational, and many more.
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